I’ve got a new tutorial on blenderbasics.com. This time I’m covering a new feature that’s going to make rigging in Blender even easier. It’s sketch-based rigging with etch-a-ton. Basically, you can draw a basic sketch of your rig and Blender can not only figure out where to put the bones, but it will also embed your sketch to fit within the 3D geometry of your model. How’s that for cool?